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Team Fortress 2 - Class Warfare
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Primary Weapon: Sticky Bomb Launcher
Secondary Weapon: Grenade Launcher
Melee Weapon: Bottle
A versatile combat class packing an absurd amount of high explosives, the
Demoman is great at holding a map's choke points. Whether he's shutting down an
enemy route by laying sticky bombs along it, shelling an area with long distance
grenade fire, or simply blowing up anything that blocks the team's way, the
Demoman is the class of choice for anyone interested in making a lot of noise.
ENGINEER

Primary Weapon: Shotgun
Secondary Weapon: Pistol
Melee Weapon: Wrench
Other Weapon: Construction PDA
The defensive backbone of any team, the Engineer builds useful devices such as
sentry guns, health & ammo dispensers, and personal teleporters. Tactical
placement of these devices and the ability to maintain them under fire are the
keys to being a successful Engineer. If you're better at planning and thinking
than fighting, you're a natural born Engineer.
HEAVY

Primary Weapon: Minigun
Secondary Weapon: Shotgun
Melee Weapon: Fists
The slowest, most powerful class, the Heavy carries a massive minigun capable of
clearing roomfuls of enemies. He's vital on defense to deal with Scouts, who can
easily avoid Soldiers and Demomen. If you're a player who wants to be in the
thick of the action, but your aim is a little rusty, the Heavy is the perfect
class for you.
MEDIC

Primary Weapon: Syringe Launcher
Secondary Weapon: Medi-Gun
Melee Weapon: Bonesaw
The core support class, the Medic is invaluable on both offense and defense.
When attached to an offensive squad, he's critical to keeping it alive inside
the enemy base (while also boosting its offensive capability.) On defense, his
ability to keep defenders healthy means they won't have to leave their posts. If
you want to be loved by your entire team, or to indirectly kill a horde of
enemies without firing a shot, then the Medic is just what the doctor ordered.
PYRO

Primary Weapon: Flamethrower
Secondary Weapon: Shotgun
Melee Weapon: Fire Axe
The nastiest class to run into when turning a corner. The flamethrower produces
a massive amount of damage over a short range, making the Pyro the most lethal
close-quarter class there is. Pyros are often seen playing a defensive role near
the front line, ambushing enemies as they enter tight spaces. On offense,
they're terrific at harassing the enemy's defense, since it's hard to maintain a
solid defensive line when you're on fire.
SCOUT

Primary Weapon: Scattergun
Secondary Weapon: Pistol
Melee Weapon: Aluminum Baseball Bat
The fastest and lightest of all the classes, the Scout uses his speed to punch
through enemy lines before opposing defenders can react. What he lacks in health
and weaponry, he makes up for with his incredible speed and aerial
maneuverability. If you'd like to sprint gracefully through enemy fire, look
into the Scout.
SNIPER

Primary Weapon: Sniper Rifle
Secondary Weapon: Submachine Gun
Melee Weapon: Machete
Nobody beats the Sniper at long-range combat. With a little time to find a perch
and dig in, he can significantly slow an enemy advance. If knocking the helmet
off a Soldier at 400 paces sounds fun, then the Sniper is the class for you.
SOLDIER

Primary Weapon: Rocket Launcher
Secondary Weapon: Shotgun
Melee Weapon: Shovel
The core of any offensive push, the Soldier comes armed with a devastating
rocket launcher. Faster and slightly more fragile than the Heavy, the Soldier's
a true all-arounder. From taking out Engineer sentry guns to using his rockets
to launch himself into the air, the Soldier is useful in a wide variety of
situations. If you're an old school deathmatcher, or just quick on your feet in
the middle of combat, the Soldier's your man.
SPY

Primary Weapon: Revolver
Secondary Weapon: Disguise Kit
Melee Weapon: Butterfly Knife
Other Weapon: Sapper
The Spy excels at the black arts of infiltration and assassination. With the
ability to disguise himself to look like an enemy, or even become fully
invisible on command, the Spy creates havoc behind enemy lines. He's an enemy's
worst nightmare -- a dangerous foe indistinguishable from a friend. If you
prefer guile to brute force, the Spy is what you're looking for.





